
instance Gil_Values(C_GILVALUES)
{
	swim_time[GIL_HUMAN] = TIME_INFINITE;
	dive_time[GIL_HUMAN] = 30;
	water_depth_knee[GIL_HUMAN] = 65;
	water_depth_chest[GIL_HUMAN] = 140;
	step_height[GIL_HUMAN] = 60;
	jumplow_height[GIL_HUMAN] = 105;
	jumpmid_height[GIL_HUMAN] = 205;
	jumpup_height[GIL_HUMAN] = 200;
	slide_angle[GIL_HUMAN] = 50;
	disable_autoroll[GIL_HUMAN] = 0;
	surface_align[GIL_HUMAN] = 0;
	turn_speed[GIL_HUMAN] = 240;
	climb_heading_angle[GIL_HUMAN] = 50;
	climb_horiz_angle[GIL_HUMAN] = 50;
	climb_ground_angle[GIL_HUMAN] = 50;
	falldown_height[GIL_HUMAN] = 500;
	falldown_damage[GIL_HUMAN] = 20;
	fight_range_base[GIL_HUMAN] = 60;
	fight_range_fist[GIL_HUMAN] = 50;
	fight_range_g[GIL_HUMAN] = 100;
	swim_time[22] = 0;
	dive_time[22] = 0;
	water_depth_knee[22] = 5;
	water_depth_chest[22] = 10;
	slide_angle[22] = 50;
	disable_autoroll[22] = 1;
	surface_align[22] = 2;
	turn_speed[22] = 120;
	falldown_height[22] = 800;
	falldown_damage[22] = 1;
	fight_range_fist[22] = 10;
	fight_range_base[22] = 15;
	fight_range_g[22] = 15;
	blood_emitter[22] = "BFX_Preset2";
	blood_texture[22] = "BQM_Meatbug.tga";
	blood_flow[22] = 1;
	blood_amount[22] = 2;
	blood_max_distance[22] = 50;
	swim_time[23] = TIME_INFINITE;
	dive_time[23] = 0;
	water_depth_knee[23] = 25;
	water_depth_chest[23] = 50;
	jumplow_height[23] = 105;
	jumpmid_height[23] = 200;
	slide_angle[23] = 50;
	disable_autoroll[23] = 1;
	surface_align[23] = 1;
	turn_speed[23] = 120;
	falldown_height[23] = 400;
	falldown_damage[23] = 10;
	fight_range_base[23] = 130;
	fight_range_fist[23] = 95;
	fight_range_g[23] = 95;
	blood_emitter[23] = "BFX_Preset1";
	blood_texture[23] = "BQM_Scavenger2.tga";
	blood_amount[23] = 10;
	blood_max_distance[23] = 100;
	swim_time[24] = TIME_INFINITE;
	dive_time[24] = 30;
	water_depth_knee[24] = 30;
	water_depth_chest[24] = 80;
	step_height[24] = 25;
	jumplow_height[24] = 105;
	jumpmid_height[24] = 155;
	jumpup_height[24] = 200;
	slide_angle[24] = 50;
	turn_speed[24] = 240;
	climb_heading_angle[24] = 50;
	climb_horiz_angle[24] = 50;
	climb_ground_angle[24] = 50;
	falldown_height[24] = 500;
	falldown_damage[24] = 10;
	fight_range_fist[24] = 50;
	fight_range_base[24] = 50;
	fight_range_g[24] = 50;
	swim_time[25] = swim_time[24];
	dive_time[25] = dive_time[24];
	water_depth_knee[25] = water_depth_knee[24];
	water_depth_chest[25] = water_depth_chest[24];
	step_height[25] = step_height[24];
	jumplow_height[25] = jumplow_height[24];
	jumpmid_height[25] = jumpmid_height[24];
	jumpup_height[25] = jumpup_height[24];
	slide_angle[25] = slide_angle[24];
	turn_speed[25] = turn_speed[24];
	climb_heading_angle[25] = climb_heading_angle[24];
	climb_horiz_angle[25] = climb_horiz_angle[24];
	climb_ground_angle[25] = climb_ground_angle[24];
	falldown_height[25] = falldown_height[24];
	falldown_damage[25] = falldown_damage[24];
	fight_range_fist[25] = fight_range_fist[24];
	fight_range_base[25] = fight_range_base[24];
	fight_range_g[25] = fight_range_g[24];
	blood_emitter[25] = "BFX_Skeleton";
	swim_time[26] = swim_time[24];
	dive_time[26] = dive_time[24];
	water_depth_knee[26] = water_depth_knee[24];
	water_depth_chest[26] = water_depth_chest[24];
	step_height[26] = step_height[24];
	jumplow_height[26] = jumplow_height[24];
	jumpmid_height[26] = jumpmid_height[24];
	jumpup_height[26] = jumpup_height[24];
	slide_angle[26] = slide_angle[24];
	turn_speed[26] = turn_speed[24];
	climb_heading_angle[26] = climb_heading_angle[24];
	climb_horiz_angle[26] = climb_horiz_angle[24];
	climb_ground_angle[26] = climb_ground_angle[24];
	falldown_height[26] = falldown_height[24];
	falldown_damage[26] = falldown_damage[24];
	fight_range_fist[26] = fight_range_fist[24];
	fight_range_base[26] = fight_range_base[24];
	fight_range_g[26] = fight_range_g[24];
	blood_emitter[26] = "BFX_Skeleton";
	swim_time[27] = TIME_INFINITE;
	dive_time[27] = 0;
	water_depth_knee[27] = 50;
	water_depth_chest[27] = 120;
	step_height[27] = 50;
	jumplow_height[27] = 200;
	slide_angle[27] = 50;
	disable_autoroll[27] = 0;
	surface_align[27] = 0;
	turn_speed[27] = 180;
	falldown_height[27] = 400;
	falldown_damage[27] = 10;
	fight_range_base[27] = 100;
	fight_range_fist[27] = 150;
	fight_range_g[27] = 200;
	blood_emitter[27] = "BFX_Preset1";
	blood_texture[27] = "BQM_Scavenger2.tga";
	blood_amount[27] = 10;
	blood_max_distance[27] = 100;
	swim_time[28] = TIME_INFINITE;
	dive_time[28] = 30;
	water_depth_knee[28] = 25;
	water_depth_chest[28] = 50;
	jumplow_height[28] = 105;
	jumpmid_height[28] = 200;
	slide_angle[28] = 50;
	disable_autoroll[28] = 1;
	surface_align[28] = 1;
	turn_speed[28] = 240;
	falldown_height[28] = 400;
	falldown_damage[28] = 10;
	fight_range_base[28] = 170;
	fight_range_fist[28] = 10;
	fight_range_g[28] = 100;
	blood_emitter[28] = "BFX_Preset1";
	blood_texture[28] = "BQM_Scavenger2.tga";
	blood_amount[28] = 10;
	blood_max_distance[28] = 100;
	swim_time[29] = TIME_INFINITE;
	dive_time[29] = 0;
	water_depth_knee[29] = 50;
	water_depth_chest[29] = 120;
	step_height[29] = 50;
	jumplow_height[29] = 200;
	slide_angle[29] = 50;
	disable_autoroll[29] = 1;
	surface_align[29] = 1;
	turn_speed[29] = 240;
	falldown_height[29] = 400;
	falldown_damage[29] = 10;
	fight_range_base[29] = 120;
	fight_range_fist[29] = 120;
	fight_range_g[29] = 50;
	blood_emitter[29] = "BFX_Preset1";
	blood_texture[29] = "BQM_Scavenger2.tga";
	blood_amount[29] = 10;
	blood_max_distance[29] = 100;
	swim_time[30] = TIME_INFINITE;
	dive_time[30] = 0;
	water_depth_knee[30] = 999999;
	water_depth_chest[30] = 999999;
	step_height[30] = 100;
	jumplow_height[30] = 800;
	slide_angle[30] = 50;
	disable_autoroll[30] = 0;
	surface_align[30] = 0;
	turn_speed[30] = 240;
	falldown_height[30] = 9999;
	falldown_damage[30] = 0;
	fight_range_base[30] = 80;
	fight_range_fist[30] = 80;
	fight_range_g[30] = 100;
	swim_time[56] = swim_time[30];
	dive_time[56] = dive_time[30];
	water_depth_knee[56] = water_depth_knee[30];
	water_depth_chest[56] = water_depth_chest[30];
	step_height[56] = step_height[30];
	jumplow_height[56] = jumplow_height[30];
	slide_angle[56] = slide_angle[30];
	disable_autoroll[56] = disable_autoroll[30];
	surface_align[56] = surface_align[30];
	turn_speed[56] = turn_speed[30];
	falldown_height[56] = falldown_height[30];
	falldown_damage[56] = falldown_damage[30];
	fight_range_base[56] = fight_range_base[30];
	fight_range_fist[56] = fight_range_fist[30];
	fight_range_g[56] = fight_range_g[30];
	swim_time[31] = TIME_INFINITE;
	dive_time[31] = 0;
	water_depth_knee[31] = 50;
	water_depth_chest[31] = 120;
	step_height[31] = 60;
	jumplow_height[31] = 100;
	jumpmid_height[31] = 200;
	slide_angle[31] = 50;
	disable_autoroll[31] = 1;
	surface_align[31] = 1;
	turn_speed[31] = 240;
	falldown_height[31] = 500;
	falldown_damage[31] = 10;
	fight_range_base[31] = 250;
	fight_range_fist[31] = 50;
	fight_range_g[31] = 100;
	blood_emitter[31] = "BFX_Preset2";
	blood_texture[31] = "BQM_Meatbug.tga";
	blood_amount[31] = 10;
	blood_max_distance[31] = 100;
	swim_time[32] = TIME_INFINITE;
	dive_time[32] = 0;
	water_depth_knee[32] = 40;
	water_depth_chest[32] = 70;
	step_height[32] = 60;
	jumplow_height[32] = 100;
	jumpmid_height[32] = 200;
	slide_angle[32] = 50;
	disable_autoroll[32] = 1;
	surface_align[32] = 1;
	turn_speed[32] = 240;
	falldown_height[32] = 500;
	falldown_damage[32] = 10;
	fight_range_base[32] = 170;
	fight_range_fist[32] = 30;
	fight_range_g[32] = 100;
	blood_emitter[32] = "BFX_Preset1";
	blood_texture[32] = "BQM_Scavenger2.tga";
	blood_flow[32] = 1;
	blood_amount[32] = 5;
	blood_max_distance[32] = 80;
	swim_time[33] = swim_time[32];
	dive_time[33] = dive_time[32];
	water_depth_knee[33] = water_depth_knee[32];
	water_depth_chest[33] = water_depth_chest[32];
	step_height[33] = step_height[32];
	jumplow_height[33] = jumplow_height[32];
	jumpmid_height[33] = jumpmid_height[32];
	slide_angle[33] = slide_angle[32];
	disable_autoroll[33] = disable_autoroll[32];
	surface_align[33] = surface_align[32];
	turn_speed[33] = turn_speed[32];
	falldown_height[33] = falldown_height[32];
	falldown_damage[33] = falldown_damage[32];
	fight_range_base[33] = fight_range_base[32];
	fight_range_fist[33] = fight_range_fist[32];
	fight_range_g[33] = fight_range_g[32];
	blood_emitter[33] = "BFX_Preset1";
	blood_texture[33] = "BQM_Scaveng2.tga";
	blood_flow[33] = blood_flow[32];
	blood_amount[33] = blood_amount[32];
	blood_max_distance[33] = blood_max_distance[32];
	swim_time[34] = 0;
	dive_time[34] = 0;
	water_depth_knee[34] = 75;
	water_depth_chest[34] = 100;
	slide_angle[34] = 50;
	disable_autoroll[34] = 1;
	surface_align[34] = 2;
	turn_speed[34] = 240;
	falldown_height[34] = 1000;
	falldown_damage[34] = 1;
	fight_range_base[34] = 100;
	fight_range_fist[34] = 170;
	fight_range_g[34] = 170;
	swim_time[35] = TIME_INFINITE;
	dive_time[35] = TIME_INFINITE;
	water_depth_knee[35] = 50;
	water_depth_chest[35] = 120;
	step_height[35] = 55;
	jumplow_height[35] = 205;
	jumpup_height[35] = 300;
	slide_angle[35] = 50;
	disable_autoroll[35] = 1;
	surface_align[35] = 1;
	turn_speed[35] = 240;
	falldown_height[35] = 400;
	falldown_damage[35] = 20;
	fight_range_base[35] = 150;
	fight_range_fist[35] = 150;
	fight_range_g[35] = 150;
	swim_time[36] = 0;
	dive_time[36] = 0;
	water_depth_knee[36] = water_depth_knee[GIL_HUMAN];
	water_depth_chest[36] = water_depth_chest[GIL_HUMAN];
	step_height[36] = step_height[GIL_HUMAN];
	jumplow_height[36] = jumplow_height[GIL_HUMAN];
	jumpmid_height[36] = jumpmid_height[GIL_HUMAN];
	jumpup_height[36] = jumpup_height[GIL_HUMAN];
	slide_angle[36] = slide_angle[GIL_HUMAN];
	disable_autoroll[36] = 0;
	surface_align[36] = 0;
	turn_speed[36] = turn_speed[GIL_HUMAN];
	climb_heading_angle[36] = climb_heading_angle[GIL_HUMAN];
	climb_horiz_angle[36] = climb_horiz_angle[GIL_HUMAN];
	climb_ground_angle[36] = climb_ground_angle[GIL_HUMAN];
	falldown_height[36] = falldown_height[GIL_HUMAN];
	falldown_damage[36] = falldown_damage[GIL_HUMAN];
	fight_range_base[36] = 60;
	fight_range_fist[36] = 150;
	fight_range_g[36] = 100;
	blood_emitter[36] = "BFX_Skeleton";
	swim_time[37] = swim_time[36];
	dive_time[37] = dive_time[36];
	water_depth_knee[37] = water_depth_knee[36];
	water_depth_chest[37] = water_depth_chest[36];
	step_height[37] = step_height[36];
	jumplow_height[37] = jumplow_height[36];
	jumpmid_height[37] = jumpmid_height[36];
	jumpup_height[37] = jumpup_height[36];
	slide_angle[37] = slide_angle[36];
	turn_speed[37] = turn_speed[36];
	climb_heading_angle[37] = climb_heading_angle[36];
	climb_horiz_angle[37] = climb_horiz_angle[36];
	climb_ground_angle[37] = climb_ground_angle[36];
	falldown_height[37] = falldown_height[36];
	falldown_damage[37] = falldown_damage[36];
	fight_range_base[37] = fight_range_base[36];
	fight_range_fist[37] = fight_range_fist[36];
	fight_range_g[37] = fight_range_g[36];
	blood_emitter[37] = "BFX_Skeleton";
	swim_time[38] = TIME_INFINITE;
	dive_time[38] = 0;
	water_depth_knee[38] = 999999;
	water_depth_chest[38] = 999999;
	step_height[38] = 150;
	jumplow_height[38] = 800;
	slide_angle[38] = 50;
	disable_autoroll[38] = 0;
	surface_align[38] = 0;
	turn_speed[38] = 240;
	falldown_height[38] = 9999;
	falldown_damage[38] = 0;
	fight_range_base[38] = 60;
	fight_range_fist[38] = 150;
	fight_range_g[38] = 100;
	blood_emitter[38] = "BFX_Skeleton";
	swim_time[39] = 0;
	dive_time[39] = 0;
	water_depth_knee[39] = 90;
	water_depth_chest[39] = 150;
	step_height[39] = 60;
	jumplow_height[39] = 200;
	slide_angle[39] = 50;
	turn_speed[39] = 240;
	climb_heading_angle[39] = 50;
	climb_horiz_angle[39] = 50;
	climb_ground_angle[39] = 50;
	falldown_height[39] = 9999;
	falldown_damage[39] = 0;
	fight_range_base[39] = 60;
	fight_range_fist[39] = 50;
	fight_range_g[39] = 300;
	blood_emitter[39] = "BFX_Zombie";
	blood_texture[39] = "BQM_Zombie.tga";
	blood_flow[39] = 0;
	blood_amount[39] = 10;
	blood_max_distance[39] = 100;
	swim_time[60] = 0;
	dive_time[60] = 0;
	water_depth_knee[60] = 90;
	water_depth_chest[60] = 150;
	step_height[60] = 60;
	jumplow_height[60] = 200;
	slide_angle[60] = 50;
	turn_speed[60] = 240;
	climb_heading_angle[60] = 50;
	climb_horiz_angle[60] = 50;
	climb_ground_angle[60] = 50;
	falldown_height[60] = 9999;
	falldown_damage[60] = 0;
	fight_range_base[60] = 60;
	fight_range_fist[60] = 50;
	fight_range_g[60] = 300;
	blood_emitter[60] = "BFX_Zombie";
	blood_texture[60] = "BQM_Zombie.tga";
	blood_flow[60] = 0;
	blood_amount[60] = 10;
	blood_max_distance[60] = 100;
	swim_time[40] = TIME_INFINITE;
	dive_time[40] = TIME_INFINITE;
	water_depth_knee[40] = 50;
	water_depth_chest[40] = 120;
	step_height[40] = 60;
	jumplow_height[40] = 300;
	slide_angle[40] = 50;
	disable_autoroll[40] = 1;
	surface_align[40] = 1;
	turn_speed[40] = 240;
	falldown_height[40] = 400;
	falldown_damage[40] = 10;
	fight_range_base[40] = 100;
	fight_range_fist[40] = 150;
	fight_range_g[40] = 150;
	blood_emitter[40] = "BFX_Preset1";
	blood_texture[40] = "BQM_Scavenger2.tga";
	blood_amount[40] = 10;
	blood_max_distance[40] = 100;
	swim_time[41] = TIME_INFINITE;
	dive_time[41] = 0;
	water_depth_knee[41] = 50;
	water_depth_chest[41] = 120;
	step_height[41] = 60;
	jumplow_height[41] = 150;
	jumpmid_height[41] = 300;
	slide_angle[41] = 50;
	disable_autoroll[41] = 1;
	surface_align[41] = 2;
	turn_speed[41] = 240;
	falldown_height[41] = 600;
	falldown_damage[41] = 10;
	fight_range_base[41] = 150;
	fight_range_fist[41] = 200;
	fight_range_g[41] = 200;
	swim_time[42] = swim_time[41];
	dive_time[42] = dive_time[41];
	water_depth_knee[42] = water_depth_knee[41];
	water_depth_chest[42] = water_depth_chest[41];
	step_height[42] = step_height[41];
	jumplow_height[42] = jumplow_height[41];
	jumpmid_height[42] = jumpmid_height[41];
	slide_angle[42] = slide_angle[41];
	disable_autoroll[42] = disable_autoroll[41];
	surface_align[42] = surface_align[41];
	turn_speed[42] = turn_speed[41];
	falldown_height[42] = falldown_height[41];
	falldown_damage[42] = falldown_damage[41];
	fight_range_base[42] = fight_range_base[41];
	fight_range_fist[42] = fight_range_fist[41];
	fight_range_g[42] = fight_range_g[41];
	swim_time[43] = TIME_INFINITE;
	dive_time[43] = 0;
	water_depth_knee[43] = 999999;
	water_depth_chest[43] = 999999;
	step_height[43] = 150;
	jumplow_height[43] = 800;
	slide_angle[43] = 50;
	disable_autoroll[43] = 0;
	surface_align[43] = 0;
	turn_speed[43] = 240;
	falldown_height[43] = 9999;
	falldown_damage[43] = 0;
	fight_range_base[43] = 100;
	fight_range_fist[43] = 140;
	fight_range_g[43] = 200;
	blood_emitter[43] = "BFX_Demon";
	blood_texture[43] = "BQM_Scavenger2.tga";
	blood_flow[43] = 0;
	blood_amount[43] = 10;
	blood_max_distance[43] = 200;
	swim_time[44] = TIME_INFINITE;
	dive_time[44] = 0;
	water_depth_knee[44] = 50000;
	water_depth_chest[44] = 51000;
	slide_angle[44] = 50;
	disable_autoroll[44] = 1;
	surface_align[44] = 0;
	turn_speed[44] = 120;
	falldown_height[44] = 9999;
	falldown_damage[44] = 0;
	fight_range_base[44] = 100;
	fight_range_fist[44] = 120;
	fight_range_g[44] = 120;
	blood_emitter[44] = "BFX_Golem";
	blood_texture[44] = "BQM_Golem.tga";
	blood_flow[44] = 0;
	blood_amount[44] = 5;
	blood_max_distance[44] = 60;
	swim_time[45] = swim_time[44];
	dive_time[45] = dive_time[44];
	water_depth_knee[45] = water_depth_knee[44];
	water_depth_chest[45] = water_depth_chest[44];
	slide_angle[45] = slide_angle[44];
	disable_autoroll[45] = disable_autoroll[44];
	surface_align[45] = surface_align[44];
	turn_speed[45] = turn_speed[44];
	falldown_height[45] = falldown_height[44];
	falldown_damage[45] = falldown_damage[44];
	fight_range_base[45] = fight_range_base[44];
	fight_range_fist[45] = fight_range_fist[44];
	fight_range_g[45] = fight_range_g[44];
	blood_emitter[45] = "BFX_Golem";
	blood_texture[45] = "BQM_Golem.tga";
	blood_flow[45] = blood_flow[44];
	blood_amount[45] = blood_amount[44];
	blood_max_distance[45] = blood_max_distance[44];
	swim_time[46] = swim_time[44];
	dive_time[46] = dive_time[44];
	water_depth_knee[46] = water_depth_knee[44];
	water_depth_chest[46] = water_depth_chest[44];
	slide_angle[46] = slide_angle[44];
	disable_autoroll[46] = disable_autoroll[44];
	surface_align[46] = surface_align[44];
	turn_speed[46] = turn_speed[44];
	falldown_height[46] = falldown_height[44];
	falldown_damage[46] = falldown_damage[44];
	fight_range_base[46] = fight_range_base[44];
	fight_range_fist[46] = fight_range_fist[44];
	fight_range_g[46] = fight_range_g[44];
	blood_emitter[46] = "BFX_Golem";
	blood_texture[46] = "BQM_Golem.tga";
	blood_flow[46] = blood_flow[44];
	blood_amount[46] = blood_amount[44];
	blood_max_distance[46] = blood_max_distance[44];
	swim_time[47] = swim_time[44];
	dive_time[47] = dive_time[44];
	water_depth_knee[47] = water_depth_knee[44];
	water_depth_chest[47] = water_depth_chest[44];
	slide_angle[47] = slide_angle[44];
	disable_autoroll[47] = disable_autoroll[44];
	surface_align[47] = surface_align[44];
	turn_speed[47] = turn_speed[44];
	falldown_height[47] = falldown_height[44];
	falldown_damage[47] = falldown_damage[44];
	fight_range_base[47] = fight_range_base[44];
	fight_range_fist[47] = fight_range_fist[44];
	fight_range_g[47] = fight_range_g[44];
	blood_emitter[47] = "BFX_Golem";
	blood_texture[47] = "BQM_Golem.tga";
	blood_flow[47] = blood_flow[44];
	blood_amount[47] = blood_amount[44];
	blood_max_distance[47] = blood_max_distance[44];
	swim_time[48] = TIME_INFINITE;
	dive_time[48] = 0;
	water_depth_knee[48] = 999999;
	water_depth_chest[48] = 999999;
	step_height[48] = 150;
	jumplow_height[48] = 800;
	slide_angle[48] = 50;
	disable_autoroll[48] = 0;
	surface_align[48] = 0;
	turn_speed[48] = 240;
	falldown_height[48] = 9999;
	falldown_damage[48] = 0;
	fight_range_base[48] = 120;
	fight_range_fist[48] = 120;
	fight_range_g[48] = 100;
	blood_emitter[48] = "BFX_Demon";
	blood_texture[48] = "BQM_Scavenger2.tga";
	blood_flow[48] = 0;
	blood_amount[48] = 10;
	blood_max_distance[48] = 200;
	swim_time[49] = swim_time[48];
	dive_time[49] = dive_time[48];
	water_depth_knee[49] = water_depth_knee[48];
	water_depth_chest[49] = water_depth_chest[48];
	step_height[49] = step_height[48];
	jumplow_height[49] = jumplow_height[48];
	slide_angle[49] = slide_angle[48];
	disable_autoroll[49] = disable_autoroll[48];
	surface_align[49] = surface_align[48];
	turn_speed[49] = turn_speed[48];
	falldown_height[49] = falldown_height[48];
	falldown_damage[49] = falldown_damage[48];
	fight_range_base[49] = fight_range_base[48];
	fight_range_fist[49] = fight_range_fist[48];
	fight_range_g[49] = fight_range_g[48];
	blood_emitter[49] = "BFX_Demon";
	blood_texture[49] = "BQM_Scavenger2.tga";
	blood_flow[49] = blood_flow[48];
	blood_amount[49] = blood_amount[48];
	blood_max_distance[49] = blood_max_distance[48];
	swim_time[50] = 0;
	dive_time[50] = 0;
	water_depth_knee[50] = 100;
	water_depth_chest[50] = 300;
	step_height[50] = 100;
	slide_angle[50] = 50;
	disable_autoroll[50] = 1;
	turn_speed[50] = 100;
	falldown_height[50] = 800;
	falldown_damage[50] = 10;
	fight_range_base[50] = 250;
	fight_range_fist[50] = 250;
	fight_range_g[50] = 250;
	swim_time[51] = TIME_INFINITE;
	dive_time[51] = TIME_INFINITE;
	water_depth_knee[51] = 100000;
	water_depth_chest[51] = 100005;
	step_height[51] = 100;
	slide_angle[51] = 50;
	disable_autoroll[51] = 1;
	surface_align[51] = 2;
	turn_speed[51] = 80;
	falldown_height[51] = 500;
	falldown_damage[51] = 10;
	fight_range_base[51] = 200;
	fight_range_fist[51] = 200;
	fight_range_g[51] = 200;
	swim_time[52] = 0;
	dive_time[52] = 0;
	water_depth_knee[52] = 100;
	water_depth_chest[52] = 300;
	step_height[52] = 200;
	slide_angle[52] = 50;
	disable_autoroll[52] = 1;
	turn_speed[52] = 120;
	falldown_height[52] = 9999;
	falldown_damage[52] = 0;
	fight_range_base[52] = 300;
	fight_range_fist[52] = 300;
	fight_range_g[52] = 400;
	swim_time[53] = TIME_INFINITE;
	dive_time[53] = 0;
	water_depth_knee[53] = 25;
	water_depth_chest[53] = 50;
	step_height[53] = 50;
	jumplow_height[53] = 105;
	jumpmid_height[53] = 200;
	slide_angle[53] = 50;
	disable_autoroll[53] = 1;
	surface_align[53] = 1;
	turn_speed[53] = 120;
	falldown_height[53] = 400;
	falldown_damage[53] = 10;
	fight_range_base[53] = 130;
	fight_range_fist[53] = 95;
	fight_range_g[53] = 200;
	blood_emitter[53] = "BFX_Preset1";
	blood_texture[53] = "BQM_Scavenger2.tga";
	blood_amount[53] = 10;
	blood_max_distance[53] = 100;
	swim_time[62] = TIME_INFINITE;
	dive_time[62] = 30;
	water_depth_knee[62] = 120;
	water_depth_chest[62] = 170;
	step_height[62] = 65;
	jumplow_height[62] = 105;
	jumpmid_height[62] = 205;
	jumpup_height[62] = 300;
	slide_angle[62] = 50;
	turn_speed[62] = 240;
	climb_heading_angle[62] = 50;
	climb_horiz_angle[62] = 50;
	climb_ground_angle[62] = 50;
	falldown_height[62] = 600;
	falldown_damage[62] = 10;
	fight_range_base[62] = 80;
	fight_range_fist[62] = 70;
	fight_range_g[62] = 80;
	swim_time[63] = swim_time[62];
	dive_time[63] = dive_time[62];
	water_depth_knee[63] = water_depth_knee[62];
	water_depth_chest[63] = water_depth_chest[62];
	step_height[63] = step_height[62];
	jumplow_height[63] = jumplow_height[62];
	jumpmid_height[63] = jumpmid_height[62];
	jumpup_height[63] = jumpup_height[62];
	slide_angle[63] = slide_angle[62];
	turn_speed[63] = turn_speed[62];
	climb_heading_angle[63] = climb_heading_angle[62];
	climb_horiz_angle[63] = climb_horiz_angle[62];
	climb_ground_angle[63] = climb_ground_angle[62];
	falldown_height[63] = falldown_height[62];
	falldown_damage[63] = falldown_damage[62];
	fight_range_base[63] = fight_range_base[62];
	fight_range_fist[63] = fight_range_fist[62];
	fight_range_g[63] = fight_range_g[62];
	swim_time[64] = swim_time[62];
	dive_time[64] = dive_time[62];
	water_depth_knee[64] = water_depth_knee[62];
	water_depth_chest[64] = water_depth_chest[62];
	step_height[64] = step_height[62];
	jumplow_height[64] = jumplow_height[62];
	jumpmid_height[64] = jumpmid_height[62];
	jumpup_height[64] = jumpup_height[62];
	slide_angle[64] = slide_angle[62];
	turn_speed[64] = turn_speed[62];
	climb_heading_angle[64] = climb_heading_angle[62];
	climb_horiz_angle[64] = climb_horiz_angle[62];
	climb_ground_angle[64] = climb_ground_angle[62];
	falldown_height[64] = falldown_height[62];
	falldown_damage[64] = falldown_damage[62];
	fight_range_base[64] = fight_range_base[62];
	fight_range_fist[64] = fight_range_fist[62];
	fight_range_g[64] = fight_range_g[62];
	blood_disabled[64] = 1;
	swim_time[65] = swim_time[62];
	dive_time[65] = dive_time[62];
	water_depth_knee[65] = water_depth_knee[62];
	water_depth_chest[65] = water_depth_chest[62];
	step_height[65] = step_height[62];
	jumplow_height[65] = jumplow_height[62];
	jumpmid_height[65] = jumpmid_height[62];
	jumpup_height[65] = jumpup_height[62];
	slide_angle[65] = slide_angle[62];
	turn_speed[65] = turn_speed[62];
	climb_heading_angle[65] = climb_heading_angle[62];
	climb_horiz_angle[65] = climb_horiz_angle[62];
	climb_ground_angle[65] = climb_ground_angle[62];
	falldown_height[65] = falldown_height[62];
	falldown_damage[65] = falldown_damage[62];
	fight_range_base[65] = fight_range_base[62];
	fight_range_fist[65] = fight_range_fist[62];
	fight_range_g[65] = fight_range_g[62];
	swim_time[54] = swim_time[31];
	dive_time[54] = dive_time[31];
	water_depth_knee[54] = water_depth_knee[31];
	water_depth_chest[54] = water_depth_chest[31];
	step_height[54] = step_height[31];
	jumplow_height[54] = jumplow_height[31];
	jumpmid_height[54] = jumpmid_height[31];
	jumpup_height[54] = jumpup_height[31];
	slide_angle[54] = slide_angle[31];
	turn_speed[54] = turn_speed[31];
	climb_heading_angle[54] = climb_heading_angle[31];
	climb_horiz_angle[54] = climb_horiz_angle[31];
	climb_ground_angle[54] = climb_ground_angle[31];
	falldown_height[54] = falldown_height[31];
	falldown_damage[54] = falldown_damage[31];
	fight_range_base[54] = fight_range_base[31];
	fight_range_fist[54] = fight_range_fist[31];
	fight_range_g[54] = fight_range_g[31];
	swim_time[55] = swim_time[44];
	dive_time[55] = dive_time[44];
	water_depth_knee[55] = water_depth_knee[44];
	water_depth_chest[55] = water_depth_chest[44];
	step_height[55] = step_height[44];
	jumplow_height[55] = jumplow_height[44];
	jumpmid_height[55] = jumpmid_height[44];
	jumpup_height[55] = jumpup_height[44];
	slide_angle[55] = slide_angle[44];
	turn_speed[55] = turn_speed[44];
	climb_heading_angle[55] = climb_heading_angle[44];
	climb_horiz_angle[55] = climb_horiz_angle[44];
	climb_ground_angle[55] = climb_ground_angle[44];
	falldown_height[55] = falldown_height[44];
	falldown_damage[55] = falldown_damage[44];
	fight_range_base[55] = fight_range_base[44];
	fight_range_fist[55] = fight_range_fist[44];
	fight_range_g[55] = fight_range_g[44];
	swim_time[57] = swim_time[41];
	dive_time[57] = dive_time[41];
	water_depth_knee[57] = water_depth_knee[41];
	water_depth_chest[57] = water_depth_chest[41];
	step_height[57] = step_height[41];
	jumplow_height[57] = jumplow_height[41];
	jumpmid_height[57] = jumpmid_height[41];
	jumpup_height[57] = jumpup_height[41];
	slide_angle[57] = slide_angle[41];
	turn_speed[57] = turn_speed[41];
	climb_heading_angle[57] = climb_heading_angle[41];
	climb_horiz_angle[57] = climb_horiz_angle[41];
	climb_ground_angle[57] = climb_ground_angle[41];
	falldown_height[57] = falldown_height[41];
	falldown_damage[57] = falldown_damage[41];
	fight_range_base[57] = fight_range_base[41];
	fight_range_fist[57] = fight_range_fist[41];
	fight_range_g[57] = fight_range_g[41];
	swim_time[56] = swim_time[44];
	dive_time[56] = dive_time[44];
	water_depth_knee[56] = water_depth_knee[44];
	water_depth_chest[56] = water_depth_chest[44];
	step_height[56] = step_height[GIL_HUMAN];
	jumplow_height[56] = jumplow_height[GIL_HUMAN];
	jumpmid_height[56] = jumpmid_height[GIL_HUMAN];
	jumpup_height[56] = jumpup_height[GIL_HUMAN];
	slide_angle[56] = slide_angle[GIL_HUMAN];
	turn_speed[56] = turn_speed[GIL_HUMAN];
	climb_heading_angle[56] = climb_heading_angle[GIL_HUMAN];
	climb_horiz_angle[56] = climb_horiz_angle[GIL_HUMAN];
	climb_ground_angle[56] = climb_ground_angle[GIL_HUMAN];
	falldown_height[56] = falldown_height[GIL_HUMAN];
	falldown_damage[56] = falldown_damage[GIL_HUMAN];
	fight_range_base[56] = fight_range_base[GIL_HUMAN];
	fight_range_fist[56] = fight_range_fist[GIL_HUMAN];
	fight_range_g[56] = fight_range_g[GIL_HUMAN];
	blood_emitter[56] = "BFX_Golem";
	blood_texture[56] = "BQM_Golem.tga";
	blood_flow[56] = 0;
	blood_amount[56] = 5;
	blood_max_distance[56] = 60;
	swim_time[59] = swim_time[44];
	dive_time[59] = dive_time[44];
	water_depth_knee[59] = water_depth_knee[44];
	water_depth_chest[59] = water_depth_chest[44];
	step_height[59] = step_height[GIL_HUMAN];
	jumplow_height[59] = jumplow_height[GIL_HUMAN];
	jumpmid_height[59] = jumpmid_height[GIL_HUMAN];
	jumpup_height[59] = jumpup_height[GIL_HUMAN];
	slide_angle[59] = slide_angle[GIL_HUMAN];
	turn_speed[59] = turn_speed[GIL_HUMAN];
	climb_heading_angle[59] = climb_heading_angle[GIL_HUMAN];
	climb_horiz_angle[59] = climb_horiz_angle[GIL_HUMAN];
	climb_ground_angle[59] = climb_ground_angle[GIL_HUMAN];
	falldown_height[59] = falldown_height[GIL_HUMAN];
	falldown_damage[59] = falldown_damage[GIL_HUMAN];
	fight_range_base[59] = fight_range_base[GIL_HUMAN];
	fight_range_fist[59] = fight_range_fist[GIL_HUMAN];
	fight_range_g[59] = fight_range_g[GIL_HUMAN];
	blood_emitter[59] = "BFX_Golem";
	blood_texture[59] = "BQM_Golem.tga";
	blood_flow[59] = 0;
	blood_amount[59] = 5;
	blood_max_distance[59] = 60;
};

